M2M Mobile Museum Guide
Posted: June 1, 2006 Filed under: experimental, mobile, user experience | Tags: amnh, museum Comments OffThe M2M Mobile Museum Guide is a proposal done in collaboration with Jared Lamenzo and Shagun Singh to allow visitors to the American Museum of Natural History to augment their museum experience using Sony’s Playstation portable console.
Due to space constraints, the museum is only able to display limited information about any exhibit. Furthermore, at any given time, only a small fraction of the museum’s collection can be displayed. Through a partnership with Sony, the M2M Mobile Museum Guide will create rich interactive experiences that bring to life the valuable artifacts in the museums possession in a way that engages and enhances the educational experience latent in each exhibit.
Visitors will be able to delve deeper into the topics touched upon in the exhibits. With the M2M Mobile Museum Guide, students can play educational games with other students, like treasure hunts in the museum’s collection, take fun quizzes that cover the core topics of each exhibit, bookmark favorite artifacts on display and later retrieve that list of favorites with links to more information about each artifact on the museum’s website.


Needies Interactive Robotic Plush Dolls
Posted: January 1, 2006 Filed under: experimental, physical computing, user experience | Tags: needies, physical computing Comments OffNeedies are interactive plush dolls inspired by codependent, high-maintenance relationships. Each Needie has a custom-developed electronic nervous system that they use to talk, sing, and feel hugs. Needies communicate with each other verbally and wirelessly.
Totally attention-starved, they compete with each other for human affection — or, getting touch, as they like to say.
When you give Needies touch (by hugging and squeezing them), they will return your kindness with songs and shameless flattery.
But remember that Needies always know when other Needies are getting touch! If one Needie is getting touch while others are neglected, the unloved Needies will conspire to take its place.
Links
Popstick Reality Star Power
Posted: October 13, 2005 Filed under: user experience | Tags: aol, popstick, reality star power Comments OffWorking with Popstick on a proposal for a new online reality show for AOL, we developed the concepts for a pitch revolving around an online social network of game show participants. Visitors to the site could vote for their favorite contestant, and any visitor to the site could participate to become one of the select few featured contestants.
Microsoft Digital Broadcast Manager
Posted: June 15, 2000 Filed under: development, user experience | Tags: "digital broadcast manager", microsoft Comments OffMicrosoft’s Digital Broadcast Manager was the first integrated solution for securing, managing, and selling digital audio and video for e-commerce. Amos Bloomberg, working in the Windows Media Group at Microsoft, designed the interface for both the client-facing and administrative sides of the software.





